A bit ago I wanted to dive into some more modeling with Cinema 4D since I made the jump to it from Maya a couple months back. I had some fundamentals of modeling knowledge from using Maya for a couple of years & wanted to work them out with the tools that Cinema 4D had in their set. I discovered that Cinema 4D's deformers were more forgiving then Maya's, which would pretty much overall mean that I would feel more confortable with using them. Some of these models were made in couple of hours so some of the typology doesn't flow well like it should but I think it was a valid sacrifice to make in the time it took to make them.
Some more info on the Vimeo page.