Monday, December 14, 2009

textureing!

so it's been awhile since i've updated about anything
and i'm getting to the end of the 5th quarter.

i've whipped up a low polygon model ship to experiment with texturing.
this model is going to be part of my matte painting project, but
a lot of it won't be seen in the matte painting because it's just going
to be a quick fly by with some dark lighting. so i'm not too worried about
it being really realistic.

i've learned a lot about uv layouts with hard surfaced models,
rather then organic models. also creating the textures really helped
me out to understand how to go about using the tools
in photoshop to really make my textures work, rather it looking like
a pasted photo on to the uv layout.
hopefully the next model i create will come out better :P

i still have to make the bump & the specular maps, and some more editing on
the textures.

here is a work in progress:

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